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Disassociated ramblings on code and whatever else crosses my mind.

Saturday, June 12, 2021

Controlling a Second Avatar with the Unity AR Foundation Controlled Robot

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Body Tracking with ARKit works very well as does the Unity integration into AR Foundation. However, the rig that Apple provides , as well a...
3 comments:
Wednesday, June 20, 2018

Unity Standard Assets Water and HoloLens

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Turns out the Unity water prefab from Standard Assets hololdoesn't work with Single Pass Instanced on HoloLens — unless I close one eye....
40 comments:
Monday, February 27, 2017

Building Star Wars Armada for HoloLens

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As I continue to learn  Unity ,  HoloLens , I wanted to take on something more complex. Fantasy Flight Game's Star Wars Armada  seemed a...
4 comments:
Monday, November 7, 2016

Creating a holographic map of Barovia

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TL;DR Download Unity and create a project. Add a terrain game object. Size it to match the map proportions. Add the map as a texture. Use t...
27 comments:
Sunday, September 11, 2016

A holographic pit trap

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As one of my first projects for HoloLens I decided to build a pit trap (in case the video below isn't loading). I went through v...
4 comments:

As if my reality wasn't mixed up enough already

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When Google Glass first launched, I was excited. Despite the unfortunate (and, I think, unfair) stigma that became attached to Glass it fel...
3 comments:
Monday, December 14, 2015

Nerdy Mapping Fun with Faerun and Google Earth, Part IV, KML Files

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In Part I , I discussed the process of getting this awesome and massively detailed map of Northern Faerun by Mike Schley , onto Google Eart...
5 comments:
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